| For a greater part of the 1980's adventure | | | | end or a seemingly impossible place to escape |
| games have been popular as compared to other | | | | from forcing the player to employ drastic |
| types of games. An adventure game is a type | | | | measures in order to get out of the trap or |
| of video game that involves puzzle-solving as | | | | find a means (sometimes an artefact or a key) |
| well as exploration with and some of | | | | to free themselves. These unwinnable games |
| interaction with the game characters. | | | | where the player met a dead-end were usually |
| Narration tends to be the focus and as a | | | | left unfinished unless he was able to return |
| result most adventure games tend to be | | | | to the original position. A well-known |
| single-player as a multi-player mode will | | | | example of this is Return to Zork. |
| remove the story-based aspect of it. | | | | |
| | | | Although, adventure games were very popular |
| Most adventure games come in the form of | | | | in the 1980's, this popularity quickly |
| computer games although it's possible to find | | | | declined in the early 90's when the Action |
| console-based versions these days. So what | | | | games became the "rage". As a result it was |
| makes an adventure game what it is? Well, one | | | | not financially sound to create and market |
| of the common features of adventure games is | | | | them when people had no interest. The advent |
| "fetch-quests" theme where in order to | | | | of console game platforms and MMORPG has not |
| progress, the player has to help a character | | | | helped either. Nevertheless popular adventure |
| in order to gain an important item or | | | | games like Syberia and Syberia II have been |
| information. For instance, in a typical | | | | published both for the PC and Xbox. In |
| scenario where a player needs healing, he may | | | | addition, Nintendo DS released of Trace |
| be required to obtain a plant or the | | | | Memory and Phoenix Wright: Ace Attorney in |
| ingredients needed to make the magic healing | | | | 2005 and Hotel Dusk: Room 215 in 2006. |
| potion. In these cases, the player often has | | | | |
| to perform acts of benevolence or | | | | The latest development is that free online |
| selflessness - such as freeing prisoners, | | | | adventure games can now obtained on premium |
| animals - in order to locate of gain the | | | | internet portals without the need for |
| reward of these ingredients. There are times | | | | download or plug-in. Many game lovers are now |
| they have to distract some characters in | | | | turning their attention to the internet not |
| order to steal their price. | | | | just for playing games but for socializing as |
| | | | well. Perhaps this is the new way in which |
| Another feature is to trap players in a dead | | | | adventure games will be played. |